The Dofus servers are currently offline for the release of a new update. Some spells powers are being balanced and a few bugs are being fixed. Check the complete patch notes.
Dofus 28th September update patch notes Spells: • Agressive Brambles: The spell may now be cast once per target in each turn. • Critical Shooting: The effects of the spell will now last five turns. • Heads or tails: Critical hit damage for level three has been corrected. • Coagulation: When the spell is cast on an ally, the spell effects the intended target. • Blow: Sight-line restrictions on the spell have been removed. • Sacrifice: close combat attacks on sacrificed characters no longer affect both the sacrificed character and the caster, but only the latter. • Spell Rebound: Spells no longer rebound close combat attacks. Monsters: • Aggression zones are now active for Otomai Island monsters. • Monsters with minimal range for summoning can now summon correctly in close combat situations, once it’s their turn. Zones: • Castaway Island: Monster respawn has been accelerated. Objects : • The key of the Hesque cave is available on Otomaï Island’s monsters. • The key of the Hesque cave can now be crafted by handymen. • Conquest prisms can be created by handymen. • The level of the Bulbish potion has been corrected. • Guild paddock potions can now be brewed by alchemists. • Recipes for Guild House potions have been simplified. • The recipe for the Jellibelt has been corrected. Miscellaneous: • Characters will no longer be randomly teleported during combat. • House safes will now contain 80 slots instead of 30. • The Otomai Island zaap is no longer usable by characters who have not completed the Otamai Island quest. Smithmagic: • Ra and Pa type runes may now be created by combining classic runes (100 classic runes for Pa; 10 runes for Ra). Mounts: • Mounts and objects for rearing are no longer hidden in paddocks.
Summoning: • The creatures summoned will gain a 1% bonus to healing spells per summoner level (they still have a 1% damage bonus per summoner level, but the damage bonus no longer affects healing). |