Thursday, 28 June 2007 |
The latest Neocron update fixed some bugs and improved the Soullight system.
Neocron Patch 166 Notes - Soullight system changes: - no soullight bonus for killing enemies - soullight penalties have been lowered in general
- if your SL value is higher than your opponent's SL, the penalty for killing him will be reduced (more = better)
- no SL penalty if the enemy has a SL value lower than -32
- it is not possible to receive a penalty of more than -32 SL from one kill
- Soullight reductions are based on the sector settings:
- Appartment: very high loss of soullight for friendly victims, high loss for neutral or hostile victims
- City: very high loss of soullight for friendly victims, high loss for neutral victims
- Dungeon: high loss of soullight for friendly victims, low loss for neutral or hostile victims
- Outskirt: high loss of soullight for friendly victims, low loss for neutral victims
- Wasteland: moderate loss of soullight for friendly victims
- Warzone: no loss of soullight
- Faction Sympathy rewards and penalties have been adjusted to match the soullight changes.
- Made the flight path of rockets more stable. - Fixed a bug that allowed some PSI support modules to damage drones. - BioTech Mission Employee fixed. |