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Star Wars Galaxies: Trader Expertise E-mail
Wednesday, 24 January 2007
It is finally the time to give a look at the traders expertise tree and at the four trader subprofessions: Domestics, Munitions, Structures, and Engineers.

Trader Expertise: Specialization


Click image to zoom in

Notes:

  • The socket bonus applies to sub-professions that can make weapons, armor, and clothing. If a sub-profession cannot make one of those three (such as a Droid Engineer), then the expertise point grants your character a schematic or group of schematics.
  • The item upgrade allows for more sockets in an attachment. If your sub-profession cannot make armor, weapons, or clothing, then a schematic or group of schematics are granted.
  • The layout works as follows:
    • Profession #1 for Domestics would be Chef
        • Thus Profession #1 Dexterity would be called "Chef Dexterity" and its bonuses would apply to that sub-profession.
    • Profession #2 for Domestics would be Tailor
        • Thus Profession #2 Dexterity would be called "Tailor Dexterity" and its bonuses would apply to that sub-profession.

       

Tier Name Description
Points
Effect
Min Points
Min Level
1
Artisan's Dexterity Increases the general assembly skill mod
4
+5 points
1
10
2
Artisan's Hypothesis Gives a bonus to the experimentation roll for artisan items
4
+3%
5
10
4
Artisan's Advanced Theory Gives one extra experimentation point for artisan items
1
+1 point
13
26
1
Profession Dexterity Increases the assembly skill mod for the specified profession
4(8)
+5 points
1
10
3
Profession Hypothesis Gives a bonus to the experimentation roll for the specified profession
4(8)
+3%
9
18
5
Profession Advanced Theory Gives one extra experimentation point for the specified profession
1(2)
+1 point
17
34
2
Profession Insight Reduces complexity of items for the specified profession
2(4)
-1 point
5
10
4
Profession Keen Understanding Further reduces complexity of items for the specified profession
2(4)
-2 points
13
26
5
Profession Socket Bonus Allows an extra socket to be applied to an item for the specified profession*
1(2)
+1 socket
17
34
5
Profession Item Upgrade Gives the player another item upgrade schematic for the specified profession*
1(2)
schematic
17
34
3
Resource Processing Increases resource quality during crafting process
2
+2%
9
18
4
Advanced Resource Refinement Further increases resource quality during the crafting process
2
+3%
13
26
Total 43      

 




Trader Expertise: Production


Click image to zoom in

 

Tier

Name

Description

Points

Effect

Min Points

Min Level

1

Business Accounting

Decreases the maintenance cost of vendors

4

-3%

1

10

2

Warehousing

Increases the vendor item limit

4

+50 items

5

10

3

Advanced Personnel Management

Increases the number of vendors a merchant can place

2

+1 vendor

9

18

3

Factory Maintenance Efficiency

Decreases the maintenance cost of factories

4

-3%

9

18

4

Factory Energy Efficiency

Decreases the amount of energy used by factories

4

-3%

13

26

5

Advanced Production Technology

Increases the rate at which factories produce items

2

+5%

17

34

2

Harvester Storage Efficiency

Increases the harvester storage hopper size

4

+3%

5

10

3

Harvester Maintenance Efficiency

Decreases the maintenance cost of harvesters

4

-3%

9

18

4

Harvester Energy Efficiency

Decreases the amount of energy used by harvesters

4

-3%

13

26

5

Advanced Harvesting Technology

Increases the rate at which harvesters collect resources

2

+5%

17

34

1

Extraction Efficiency

Increases the amount of resources acquired through manual sampling

4

+25%

1

10

2

Extraction Techniques

Decreases the amount of time between sampling loops

3

-5 seconds

5

10

4

Deconstruction Techniques

Gives a bonus to reverse engineering

2

+5%

13

26

Total

43

 

 

 

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