Stratics had the chance to send
some questions to the
EverQuest 2 development team about crafting and PvP. Some answers are really interesting.
"Stratics: In PvP, in order to gain faction - credit for the kill - players must actually hit their targets. However, healers are a supporting class, and often do not get an opportunity to get a hit in. Therefore, they are typically left without faction as a result. Are there any plans in the works to change this to make it easier for players to build competent groups and all members of the group to receive equal credit for their role in the successful encounter?
Archonix: Shortly after the PvP servers launched, we changed the way credit is determined for a kill. While everyone in the group who is within reward range gains experience/status/and possible infamy/fame modifications just for being a part of the group, each player will have to have gained some form of hate with the target to gain faction from the kills.
For melee classes and casters they can gain this hate via attacking the target. For healers, if they wish to play a more defensive role, then actively healing or buffing their group during combat will also add hate to their victims, and in turn reward faction for the kills."