| World War II Online v1.24 Open Testing |   | 
			
			
		
					
				| Wednesday, 16 August 2006 | 
					
			| Version 1.24.0.4 of the game is available for testing to windows users. The patch contains some tweaking of the damage model for different vehicles, some terrain updates, new weather effects and many more small improvements. Waiting for the definitive version, let's read the test notes.
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 World War Two Online
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 Version 1.24.0.4 OPEN TEST
 
 
 NOTE: The Mac has a display issue and is not ready for testing at this time NOTE: The Windows executable names have increased to include ww2_x86.exe and ww2_sse2.exe. Players may need to add these to their firewall settings if prompted and their TrackIR settings.Infantry: Vehicles:Adjusted bore sight on French LMGFixed paratrooper test patches showingFixed paratroopers having the same face
 Hulks:Plane neutral icon color changed for better contrast with ground and skyPlane icon fade out time has been increased from 2 to 5 secondsFairmiles now have invulnerable helmsmanSlight increase to damage threshold for Tiger tracks to be consistent with other changesFixed a threshold error on the Churchill III tracksIncreased track damage levels 33% on tanks of 30 tons or more (Tiger, Churchill, Sherman, Char. Matilda)Fixed an error in the damage model for one of the Char's side tracksFixed an error that caused the Tiger main gun to be invulnerableFixed missing damage states for tires in Sdkfz 232 and PanhardThese tires now correctly have several stages of damage and flats before being blown off
 Terrain:Added persistant hulks to gameHulks can last upto 30 minutes, older hulks are removed as new hulks are added if an area become crowdedHulks only appear for vehicles which have a hulk state and are in the hulk state at despawnHulks are currently limited to ground vehiclesHulks may be destroyed (currently set to same values as unmanned mobile spawns)Hulks will not appear on bridges or ships
 Weather:Replaced roadside bushes (x-bushes) with speed tree objectsRemoved all old 2d grass objectsFixed an issue where clutter might be placed in buildingsFixed an issue with sun glare not showing through clouds (alpha textures)Adjusted fog density at low and high elevationsAdjusted lightingAdded new cloud texturesAdjusted cloud layeringDarkened ground tiles to match new lightingAdded new map tiles to match terrain color changes
 UI/HUD:Added 3 random weather statesClear SkiesOvercastCloudy
 Weather changes at 00:00 each dayWeather may be the same as the day beforeAdded varying fog densities and cycles throughout the dayAdded 3 fog profiles for each of the three day types
 Brigade Selection:Fixed a bug that would cause you to lose UI functionality when closing the map with the way point or contact report popup window upFixed players being listed more than once in the mission members list (on despawn)Fixed a bug that prevented the forward button on the persona select screen from working the first timeReplaced spawn screen art with war time pictures
 Welcome Screen:Brigade now recognizes its home CP as being its defend objective if the home CP has a defend objective on it and it doesn't have an attack objectiveAdded relative activity meter to brigade selectionAdded color coding to Brigade selectionAdded "Reserve" in addition to "Attack", "Defend" and "Inactive", to indicate brigades that have missions active and are operating without a current strategic objectiveImproved the logic that determines which divisions to default to open in the brigade screen selection tree
 Chat:Enlarged and reformatted welcome screenWelcome screen now shows the squad MOTD if you are in a squadMOTD has more space nowPoll of the day now always shows, but with a message when there is no pollPoll results link now always visibleYou can now only vote once for a poll
 Map:Fixed a bug where the chat window wasn't scrolled correctly on becoming visibleAdded auto AFK after 5 minutes of no activity
 Squads:Added 3 new contact report types: gun, truck and dangerPlayer map icons now make use of the new truck and gun map iconsPlayer map icons that represent squad mates are now drawn in the squad color chosen via settingsAll map control lists now properly highlight when selectedMap finder now automatically goes to the first item in the list on search criteria changeImproved the zoom out/in to be more smoothAdded map panning (now pans to a position instead of snapping to a position)Added map panning check box in the map optionsFixed a bug that prevented the map defaults button from workingUpdated the full map control panels to be the same as the standard map control panels
 Missions:Added ability to see member details in the squad tab for members currently on your same side regardless of country or branchAdded ability to join a squad mates mission from the squad tabAdded squad short name to in game iconsAdded a squad icon to the brigade selection list when a squad mate is in the brigadeAdded a squad icon to the mission list when a squad mate is in the missionFixed an issue where feedback to squad commands such as create, join, etc, were not being displayed to playersSquad membership should now propagate without the need for reselecting a personaSquad members now show when they are AFK in the squad members listImproved feedback to squad creation issues,Increased timeout on squad creation invites
 AAR:Mission creator type list now defaults to the first mission typeAdded "Resupply" as a mission type for missions that meet resupply criteriaAdded relative mission population to brigade HQ mission listBrigade HQ mission list is now sorted by mission populationColor coded mission list and added color keyadded a create mission button to brigade HQ screen right side pane when no missions are availableadded the ability to create a resupply mission under the right criteria (division to brigade)The mission creator type section is now a selectable list of available mission types filtered by the origin and target of a mission
 Performance:Added new AAR statsAdded mission summary to AAR screen (totals of all sorties on a mission)Added next rank name to AAR tab
 Settings:Added a separate executable that will enable the SSE2 instruction set for improved performance (Windows)Added the option in settings to use the SSE2 instruction set if supported (Windows)Not all SSE2 supported processors (CPU) will experience performance improvements (Windows)Added new texture support code for new texture format
 Host: (CTHL related)Set default water update rate to 5 (slowest rate)Changed "No Lock To Refresh" to "Enable V-Sync"
 Global:Added code to ensure that the host observes the smallest packet size until it has determined what packet size to use for a given player,Added code to ensure that a player's packet size restriction is re-asserted if their connection gets resetAdded code to prevent a rare occurance of players being deliberately disconnected by the host after their connection was resetChanged anti-speed hacking code to avoid a false-positive caseFixed a problem with update scheduling that could cause an update to be sent repeatedly flooding the player's connection and causing them to CTHLAdded code to introduce packet-loss tolerance into update timing and reduce chance of CTHL caused by network recovery
 Known Issues:Fixed a visual strobe anomaly with normal mapping
 Activity progress bar (Brigade and Mission select) needs a look and feel passAARs need some more formatting workMap panning needs to be made frame rate independentCenter on me is not always set correctlyRadial clutter does not match environmentEnvironment transitions for light and fog need some smoothingHulks may sink too far into the groundNot all players that can support SSE2 do so well enough to enable the optionHulk population settings may need to be lowered to support low bandwidth players
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