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Etherea: Dark Genesis
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DnD Online update expected E-mail
Tuesday, 18 July 2006
The Dungeons and Dragons Online developer team has worked this team on a number of game fixes and improvements. looking and this weekly development activities list we can have some idea about what is coming with the next patches.

In QA
These items are in QA and should be a part of the next scheduled update.

General
  • Loot messages from other players will be tagged as loot messages and can be filtered out.
  • Players will no longer get stuck while dismounting from ladders.

Monsters
  • Improved the dragon's spellcasting AI and line of sight recognition.

Items
  • Vorpal weapons will behead monsters as per the Players Handbook - you must roll a natural 20 and confirm a crit to vorpal your target.

Spells
  • The Fragment of the Silver Flame's Protection from Evil effect will no longer give protection against Neutral and Good casters trying to affect the wearer with Charm or Enchantment(Compulsion) spells.


Under Development
These items are currently in development and are scheduled for some time after the next update.

Performance
  • Overall bandwidth of the game will be reduced another 1-3%, and certain problematic dungeons and laggy areas will be significantly improved by 20-50% (when your client gets flooded with information about objects in your local area).

General
  • We are pleased to announce the addition of the /showhelmet command which can be used to hide your helmet graphic.
  • We are improving the combat/damage feedback mechanism. This will not only eliminate "false" hits where the target would flinch but no attack roll would take place, but also give better feedback as to the strength of the hit.

Monsters
  • Widow type spiders will once again shoot functional webs.
  • Elemental Empathy will work properly on Earth Elementals that have used their Earthgrab ability.
  • We are fixing an issue with the death animations of Arcane Skeletons. They will no longer "eat collectables" they should be creating.

Items
  • The Freedom of Movement effect on the Kundarak Delving Boots will ward the movement effects of Storm Giant weather control. It will no longer ward the Beholder's petrify eye beam or the Mummy's Despair ability. We are also working on exempting the boots from the movement restrictions of Sleetstorm and IceStorm.
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