World War Two Online 1.23 on Test |
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Tuesday, 02 May 2006 |
This seems like the last round of testing before deploying officially version 1.23 for WWII Online. This patch will introduce a spawn delay to balance the sides better, improved graphical model for infantry, Unmanned Mobile Spawns, persisten smoke granades (don't ask me) and more. Here are the full notes:
===================== World War Two Online ===================== Version 1.23.0.11 (4-28-06)
Changes from 1.32.0.10 Closed Beta: - Fixed remaining critical issues for infantry redo - Bore sighted all weapons (ready for testing) - Disabled ads from culling during water reflection draws - Fixed recursive STO smoke grenades launched from 3rd person - Fixed infinite smoke grenade sound 'fizz' bug - Fixed a long standing bug where short bursts of fire might not be heard over long distance - Fixed a bug that prevented Firefox from launching the game via the Blitz beta launch URL (closed beta only issue) - changed the spawn delay to be a front-end timer instead of a backend timer; now starts counting down as soon as you enter a mission or despawn - dropped the spawn delay popup; the ENTER WORLD button is now disabled with the spawn delay timer in it if there is a delay - added new translations:
mission.forward.delayed mission.forward.delayed.tip
Side Balance: - In addition to being notified of side balance at persona selection players may now receive a spawn delay based on the difference of the number of players active in the game world at spawn in - When the population reaches an unacceptable imbalance the players on the over populated side will receive a time delay before they are able to spawn into the game world again - This delay is dynamic and works to keep the number of players in the game world to be within an acceptable ratio - This delay increases and decreases as player populations change - The delay starts immediately on despawn
Infantry: - Improved infantry predictor to help eliminate fire messages before the player is visible - Upgraded animation engine to the Granny 2 standard - Added new skeleton for infantry with greater articulation - Added new first person animations to match new skeleton structure - Added first stage of normal mapping for infantry in first and third person - Added new materials support to first person - Upgraded several weapon models - Added normal mapping to several infantry weapons - Removed British rifle grenade firing butt down while crouched - Infantry no longer die when a spawn building is destroyed
Vehicles: - Increased the range for Destroyer main guns - Fixed a bug where shrapnel was having no effect on Destroyers
UMS (Unmanned Mobile Spawn): - Added the ability for players to select to leave a deployed mobile spawn truck in the game world upon despawn - UMS will not be removed when another player tries to deploy a MS - Mission leaders may remove UMS by selecting it on the map - Players do not receive score for mobile spawning if the mobile spawn is unmanned - UMS are not allowed on bridges
Smoke grenades: - Smoke grenade discharge is now persistent - Players should always see smoke regardless of their vis limits or spawn in time
Terrain: - Fixed some anomalies with coastal guns not having correct belting - Updated all tree graphics - Updated Armor FB to address some clipping issues - Updated memorial to include Keith "Phyaball" Gibbons - Updated memorial to include Myles "Ubique" Mansell - Added dynamic billboards to several buildings - Added new high detail town building - Added several builders statues - Added kms, Future and Warspite to Builders Bridge - Added defensive army bases for both rear airfields (Koblenz and Sobernheim) in Germany - Added the following towns: Werkendam (DE) Dussen (DE) Huesden (DE) Empel (DE) Rips (DE) Venray (DE) Fresnes (FR) Thiaucourt (FR)
UI/HUD: - Added new alert sounds for private messages - Added new alert sound when receiving a new orders message - Added ability to launch web pages from within the game - Added poll results to the persona screen - Added poll web link to the persona selection page - Added more feedback about population status to persona selection page - Fixed an issue causing players to not receive After Action Reports upon despawn
Squads: - Squads can now set squad night reminders on the Squad Tab - Squads can now link to their homepage on the Squad Tab
Effects: - Added new smoke hit effects - Vehicles that lose a wheel will now play a debris effect instead of an explosion effect
Settings: - Added on/off toggle for alert sounds - Removed some settings for trees - Trees will now optimize vertex buffer objects based on the video cards specs
Decals: - Convention decals are now available in game - You can set you personal decal choice in your online account settings
Global: - Upgraded to new shader toolset
Host: - Added new connectivity test at startup for improved connectivity - Slightly increased the number of visible vehicles in "medium" vis level and decreased the bandwidth used to support them - Increased the number of updates/second that high vis level players receive. The bandwidth requirement was raised (broadband only) - When multicrewing, the host will give both players the lowest vis level requested by either player - Improved biasing system to try to reduce blinking - Added code to bias in favor of vehicles that have sent us updates since we last sent them to you - Added code to force a "one time" broadcast between hosts of every vehicle periodically to avoid data loss
Mac: - Added new sound code (thanks AHwulf)
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