Falckeneint sent us an email with the link of a new page on UO.com explaining how Ultima Online combat will change with the inctoduction of the Proficiency System. Basically, it is a system that puts some caps on the maximum bonuses you can get from items and let you spend points to raise this cap.
Summary: - Cap each magical property conservatively.
- Each character will have a finite number of proficiency slots (tentatively, one for every 100 total skill points).
- Each proficiency will give the players the ability to exceed one magical property cap by a certain amount.
- Players can change their proficiencies with minimal restrictions (similar to soulstones: once per day, not in combat, possibly restricted to a safe logout area).
- There will be "second tier" proficiencies that give additional enhancement.
- Second tier will have dependencies on first tier.
- Second tier will be tied to items in-game (through loot drop, crafting, or a combination of both). This will make them a little harder to change than the first tier.
Key: Cap - The base cap that can be achieved for this item property without using a proficiency. Cap mod - The bonus this proficiency adds to the basic cap. Proficiency - The name of the proficiency. Prereq - The prerequisite proficiency you need to have in order to take this proficiency. Proficiencies (1 st tier) Item Prop. | Cap | Cap mod | Proficiency | Prereq | All resists 1 | 30% | +10% | Leather Armor Training | -- | -- | -- | +15% | Wooden Armor Training | -- | -- | -- | +10% | Metal Armor Training | Leather Armor Training | Resist magical buff | +5% | +5% | Mystic Shield | -- | Reflect physical damage | 40% | +30% | Ricochet | -- | Enhance potions | 25% | +15% | Potion Adept | -- | Hit point regeneration | 8 | +4 | Quick Healer | -- | Mana regeneration | 8 | +4 | Fast Replenishment | -- | Stamina regeneration | 12 | +6 | Second Wind | -- | Strength bonus | +25 | +10 | Brawny | -- | Intelligence bonus | +25 | +10 | Wise | -- | Dexterity bonus | +25 | +10 | Agile | -- | Skill bonus | +10 | +10 | Worldly | -- | HP increase | +10 | +10 | Tough | -- | Mana increase | +15 | +15 | Wellspring | -- | Stamina increase | +15 | +15 | Fit | -- | Swing speed increase | 1 tick | +1 tick | Alacrity | -- | Damage increase | +30% | +30% | Bloodthirsty | -- | Hit chance increase | 10% | +10% | Ferocious | -- | Defense chance increase | 10% | +10% | Elusive | -- | Spell damage increase | 10% | +10% | War Mage | -- | Faster casting | 1 tick | +1 tick | Anticipation | -- | Faster cast recovery | 3 ticks | +3 ticks | Rally | -- | Lower mana cost | 10% | +15% | Spellthrift | -- | Lower reagent cost | 60% | +20% | Frugality | -- | Lower ammo cost | -- | -- | -- | -- | 1Leather and Metal training bonuses stack. Wood does not stack.
Proficiencies (2 nd tier) Item Prop. | Cap | Cap mod | Proficiency | Prereq | Physical resist | -- | +10% | Human Shield | Mystic Shield | Fire resist | -- | +10% | Fire Eater | Mystic Shield | Cold resist | -- | +10% | Ice Dancer | Mystic Shield | Energy resist | -- | +10% | Lightning Rider | Mystic Shield | Poison resist | -- | +10% | Snake Handler | Mystic Shield | Reflect physical damage | -- | +20% | Reciprocity | Ricochet | Enhance potions | -- | +25% | Potion Master | Potion Adept | Hit point regeneration | -- | +4 | Rejuvenation | Quick Healer | Mana regeneration | -- | +4 | Restoration | Fast Replenishment | Stamina regeneration | -- | +6 | Recuperation | Second Wind | Strength bonus | -- | +10 | Mighty | Brawny | Intelligence bonus | -- | +10 | Brilliant | Wise | Dexterity bonus | -- | +10 | Nimble | Agile | Skill bonus (per skill) | -- | +10 | Master of (skill) | Worldly | HP increase | -- | +10 | Indomitable | Tough | Mana increase | -- | +15 | Fountainhead | Wellspring | Stamina increase | -- | +15 | Energetic | Fit | Swing speed increase | -- | +1 tick | Haste | Alacrity | Damage increase (PvM) | -- | +40% | Big Game Hunter | Bloodthirsty | Damage increase (PvP) | -- | +40% | Manslayer | Bloodthirsty | Hit chance increase | -- | +10% | Relentless | Ferocious | Defense chance increase | -- | +10% | Evasive | Elusive | Fire spell damage increase | -- | +10% | Pyromancer | War Mage | Cold spell damage increase | -- | +10% | Cryomancer | War Mage | Energy spell damage increase | -- | +10% | Ergomancer | War Mage | Poison spell damage increase | -- | +10% | Noxomancer | War Mage | Lower mana cost | -- | +15% | Spellmiser | Spellthrift | Lower reagent cost | -- | +20% | Parsimony | Frugality | Examples Hit points Max out base Strength (125). Base cap for bonuses is +25. Add Brawny (+10 Str) and Mighty (+10 Str) to raise the Strength cap to 170, for a base HP score of 220. Base cap for HP bonus is +10. Add Tough (+10) and Indomitable (+10) to raise the final cap to 250. 4 slots. Mage (Rounded) Parsimony for 80% LRC. [Faster Casting] for FC 2, [Faster Cast Recovery] for FCR 6. War Magic Initiate & Master for a total SDI cap of +30%. Fast Mana Regen for +4 to replenishment. [Mana Increase] for +15 mana. 7 slots. Mage (Damage) Wise & Brilliant for +20 Int (170 total). Worldly, Master of Evaluating Intelligence and Master of Inscription for +30 to each of those skills. War Magic Initiate & Master for +30% SDI. Total damage bonus: +162%. 7 slots. Mage (Casting speed) Anticipation and Rally for 2 ticks of faster casting and 6 ticks of faster recovery. 2 slots. Mage (Thrifty) Frugality and Parsimony for 100% Lower Reagent Cost. Spellthrift and Spellmiser for 60% Lower Mana Cost. 4 slots. Tank Leather Training and Metal Training, for a base resist cap of 50%. Mystic Shield for a total magic resist buff of +10%. Human Shield for +10% physical. 70% Physical, 60% all elementals. 4 slots. Source: UO.com |