Making a Living in Second Life |
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Thursday, 09 February 2006 |
Second Life seems to be always in the news. This time it gained an highlighted article on Wired. The article is about making real money by playing Second Life. Some people seems to be able to succeed in this.
The article tells: "rinnell's shop, Mischief, is in Second Life, a virtual world whose users are responsible for creating all content. Grinnell's digital clothing and "skins" allow users to change the appearance of their avatars -- their online representations -- beyond their wildest Barbie dress-up dreams. Within a month, Grinnell was making more in Second Life than in her real-world job as a dispatcher. And after three months she realized she could quit her day job altogether." And also: "Even with 17 islands in their cyber archipelago, De Louise and McKeon don't expect to catch up with Second Life's most famous landowner, Anshe Chung, who reportedly makes more than $150,000 a year in the virtual world. "We've taken it very slow," said McKeon, known in Second Life as Alliez Mysterio. "We reinvested the money we've made and that's how we have the 17 islands." McKeon said Second Life is now her sole source of income." Read the Wired article for other stories. |